#pragma once

#include "DXUT.h"

class TargetVertex
{
public:
	D3DXVECTOR3 Position;
	D3DXVECTOR3 Normal;

	//Constructor
	TargetVertex()
	{
		Position = D3DXVECTOR3(0, 0, 0);
		Normal = D3DXVECTOR3(0, 0, 0);
	}

	//Detailed Constructor
	TargetVertex(D3DXVECTOR3 Position, D3DXVECTOR3 Normal)
	{
		this->Position = Position;
		this->Normal = Normal;
	}
};
